1.0 Test Build Patch Notes #3

(20th Dec. Update - more Bug fixes and Replay improvement) 


we are now very close to leaving Early Access and no efforts are spared in preparation for bringing you the best possible experience with PC 1.0. Before we move on to the patch notes, we wanted to briefly talk about a few important issues.  


Our original idea was “this is Battle Royale and players should be able to survive in any environment”. This is why weather was made to be random together with which map is being played on. But we heard your feedback - we understand that you see the new map as an almost separate mode. So we came to the conclusion that it is best to allow our players to choose which map they want to play on. However, we have 3 team modes and 2 perspectives - TPP and FPP. Adding map selection will result in there effectively being 12 game modes in total. You also need 100 players to fully experience Battle Royale. When all these factors are combined, it could be very difficult to offer a seamless experience 24/7 to players looking for matches. In some regions with smaller player bases, many issues are already expected to occur; queueing times could be extremely lengthy, matches may not start at all, matches may start with a number of players that is much lower than 100 in off-peak times. Despite these circumstances, our development team has decided to listen to our community’s feedback. We need some time to address the anticipated problems and technical issues, so maps will not be selectable right after PC 1.0 release. However, we will do our best to add the feature and required systems as soon as we can, so you can enjoy Battle Royale in the map of your choice.


We will be adding solo FPP mode to OCE and SA servers next week. Please keep in mind that outside peak times it may be hard to find FPP matches in these regions, especially after we add the map selection feature. Off-peak times could last anywhere from 11 to 17 hours. But since this is a widely requested game mode in OCE and SA, we still decided to add it and will be monitoring the situation. If there is less than 1 session per 2 hours on average after we add the map selection feature, less popular FPP mode may be closed. We have made a similar decision regarding FPP mode in another region in the past to remove negative experience for our players. We will keep you posted on the schedule for the update.


As we’ve already mentioned a few times, server stability is one of our top priorities. We’ve seen your feedback and our data analysis confirms that some players are having to deal with issues that disrupts their game experience. Alongside other measures we will be implementing, we are now also looking into implementing ping lock to help with server lag and other stability issues. We are in the process of developing this feature and it will be tested in a single region at first. We will keep you updated on our progress. 


Thank you once again for providing us with your feedback regarding the test build and reporting the bugs you encounter. Your voices are being heard. You will find that in the patch notes below a lot of the changes we’ve made are based on your feedback. Please keep it coming. It’s very useful and highly appreciated.

(updated patch notes)

Crash fixes
  • Fixed a crash that occurred on player opening the inventory screen
  • Fixed a crash that occurred on the observed player aiming (RMB)
  • Fixed a crash that occurred on player swapping a throwable for another weapon type

  • Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9
    • This function is unavailable if the allocated character is over 1km away from own character
  • Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad)
    • The camera will be moved to the location below, if a number isn’t allocated

"0"Key : Novorepnoye / Prison
"1"Key : Severny / La Cobreria
"2"Key : Georgopol / Torre Ahumada
"3"Key : Rozhok / Campo Militar
"4"Key : Yasnaya Polyana / EL Pozo
"5"Key : Pochinki / San Martin
"6"Key : Lipovka / El Azahar
"7"Key : Mylta / Valle del Mar
"8"Key : Primorsk / Los Leones
"9"Key : Military Base / Puerto Paraiso
  • You won’t be able to watch the replays made in the previous client version.

  • Added an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)

Bug Fixes
  • Fixed the issue where there were stairs missing in some buildings
  • Fixed the issue where some objects were floating in the air
  • Fixed the issue where character would get stuck in certain terrain features
  • Fixed the issue where the teammate’s character was invisible when invited to the team
  • Fixed the issue where using bandages or boost item was canceled even when driving on flat surface
  • Fixed the issue where reviving a teammate was canceled intermittently
  • Fixed the issue where character model in the inventory didn’t rotate with RMB drag
  • Fixed the issue where when shooting with Kar98k in prone stance, the position of fingers and hand was unnatural for a reloading animation
  • Fixed the issue where the maximum falling speed in FPP was slower than TPP
  • Replays
    • Fixed the issue where when the timeline moved while the map was opened, map control was impossible
    • Fixed the issue where character was underground, stuck in an object, or floating in the air
    • Fixed the issue where when the world map was opened, the mouse cursor bounced intermittently
    • Fixed the issue where players in a vehicle had their information displayed incorrectly
    • Fixed the issue where when the timeline moved to the kill event, the vehicle passenger was invisible
  • Improved Japanese font

  • Reverted the changes made to the size and color of blood particle effects over long range

(Previous Patch notes)



  • Added Replays menu
    • Added replay function which can record up to 1km around the character
    • Please enable the replay saving in Options before you enter a match
    • When the game ends, the replay will be saved and can be played on “Lobby – Replays” menu
    • Up to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20
    • Control Guide




Time line ON / OFF

(Player can move to desired time, pause)




Play speed change


Back to own character

W, A, S, D

Camera move

E, Q

Camera height change

Holding Shift, Ctrl

Camera move speed change


Open the player list

(If you click the ID, camera moves to that player’s view)

V or LMB

Observing camera

(You can see the view of the selected player)

C or RMB

Following camera

(The camera follows selected player and you can control the camera angles
and zoom)


Free camera

(Move to the camera view which can freely move on the map)


Open the battle list

(You can check engagements with and around the currently selected player)



(If you LMB click the player’s icon on the map, you can move to the
observing camera of the selected player)

(If you RMB click any empty area of the map, you can move to the free
camera at that position)






  • Adjusted the size of Miramar’s first blue zone, considering it was relatively large
  • Win94
    • Bullet loops can now be attached to Win94
    • Added red tip for Win94 ironsights for easier aiming
    • Increased the zoom level on Win94 in ADS while holding breath
    • Increased recoil
  • Increased the drag effect on Kar98k
  • Increased slightly the drag effect and reduced base damage of M24 by about 2%
  • Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)
  • The size of blood particle effects has been toned down at greater distance





  • Added two new keybindings to enable toggle/hold action for Aiming and ADS on separate keys





  • Added a new animation for Win94. Its lever action is now about 30% faster





  • Adjusted item spawn rate of Miramar to better optimize for Miramar area





  • Increased the fuel efficiency of Pickup
  • Adjusted the front skin of Aquarail





  • Removed rainy and foggy weather from Erangel (Test server only)
  • Road signs in Miramar are now breakable when hit with vehicles




Reduced BGM volume in lobby

Reduced the volume of window breaking sound effect

Added a sound effect for road sign breaking

Lowered the reverb for the character’s voice when getting hit indoors

Adjusted the short distance volume of Pickup and Buggy



Bug Fixes


  • Fixed the issue where trying to aim while freelooking would produce an undesired visual effect
  • Fixed the issue where the Kar98k thumbnail in inventory screen had magazine clip in view
  • Fixed the issue where in parachute or plane in FPP mode, there was a viewing angle limit applied
  • Fixed the issue where the SKS did not have gun sway
  • Fixed the issue where the motorbike and buggy would slide down when parked on a slope
  • Fixed the issue where the report button would appear at the battle result screen even when player had won the game
  • Fixed the issue where a player could climb up on a blocked off floor of a particular building in Military Base
  • Killcam
    • Fixed the issue where a character was not visible or sound came first when killcam was played
    • Fixed the issue where if a character was more than 400m away, they seemed to be shooting through a closed door even when the door was open
    • Fixed the issue where the camera would show the inside of a character’s face
  • Fixed the issue where when the inventory was full, player could not drop or replace AR quickdraw magazines




See you in-game, 

The PUBG Development and Community Team






1.0 Test Build Patch Notes #2


Xbox Game Preview Patch Notes #1